First steps towards the AMARNA roleplaying game
I’m designing some material for the roleplaying game side of AMARNA and I thought I’ll start with a set of character sheets for the main characters.
Go for high-quality PDFs,to be distributed for free as a gadget.
I was highly impressed by the recently discovered Achtung!Cthulhu handbooks, in terms of overall quality and look, and I’d love to do something similar, creating a file folder or memorandum-style booklet for the good guys and one for the bad guys.
Or do a “fake documents” trying to copy the style of the French Call of Cthulhu handbook.
And I’ll also steal the idea of “statting” the characters for a variety of systems.
I’ll certainly go for Call of Cthulhu/Basic RolePlaying (with provisions made for Pulp Cthulhu), and for Savage Worlds, but I’d also try and add other systems – Ubiquity, for instance, to be used with Hollow Earth Expeditions, and maybe the old reliable D6 system. I’ll have to cram a lot of numbers and tables in those files.
Something for the weekend, but also an important first step in putting together the AMARNA campaign.
It will be fun.
And it will also be a good opportunity to revisit a few old systems, in view of my (slowly growing) catalog of pulp roleplaying games.