Rise of the Adepts
Phil Athans - Editor
Edyn - A world ravaged by war, cursed by Gates through which gods and demons still walk the earth...
A plume of power erupts, pointing to an ancient Gate between our world and the Aeris, creatures born from myths and legends, hungering for worship, and offering only possession and slavery in return.
An order of monks known as Adepts sense the Gate, but are not alone. Elder races have taken note and converge on the Gate's next appearance, a desert stronghold known as Bara'cor. Lacking much of the ancient lore and might, the Adepts still send one of their very best to investigate: Silbane.
Silbane Petracles- lethal assassin, Master of the Way, honed as a living weapon. His mission: stop the Gate from opening, no matter the cost. His best chance: use his apprentice's ability to disrupt magic, possibly killing him in the process.
But others have a stake in the outcome...
Themun Dreys- Lore Father and leader of the Adepts, powerful in the Way. For two centuries he has been saving those born with Talent. Now he faces a danger beyond his Council's abilities and has limited options for a path to salvation.
Lady Lilyth- Lady of Flame, Eye of the Sun, and Aeris Celestial, a goddess who no longer wishes to serve the beliefs and whims of the people of this world. Ravager, destroyer, demon, she believes Silbane's apprentice holds the secret to life for her kind and will do anything to get it.
Lord Rai'stahn- Dragon-knight of the Conclave, ancient guardian of power. He believes Silbane's apprentice does more than disrupt magic; he eradicates it and forces the world around him to become mundane. He will take any steps necessary to ensure magic and those beings sustained by it, survive.
Kisan Talaris- Master of the Way, fellow warrior and friend to Silbane. Decisive and powerful, she tracks unknown assassins sent against her Order, but is then given a new directive - kill Silbane's apprentice and complete his mission, by any means necessary.
Destinies converge as the mighty strive to balance the fate of their worlds against the life of one boy. He is Arek Winterthorn, apprentice to Silbane, assassin-in-training, student of the Way.
And he is - Mythborn.
1ST PLACE, Outstanding Dark Fantasy, 2014 Cygnus Awards
SILVER MEDAL WINNER, Best Sci-Fi / Fantasy / Horror E-Book, 2014 IPPY Awards
SEMI-FINALIST, 2014 Best Kindle Book Awards - Sci-Fi / Fantasy
4.5 / 5 stars "IndieReader Approved" by IndieReader
Debut fantasy novelist Lakshman offers a rousing epic in which supernatural beings threaten the world of their own creators. Lakshman shows a plate spinner's skill as he smoothly balances the novel's diverse elements and keeps the action rolling at a fast clip. The author shapes his ambitious, entertaining story with familiar genre elements--good and bad mages, dragons, dwarves and elves... (The author's descriptions of physical combat, training and strategy have an authenticity that's reminiscent of Elizabeth Moon's 1992 masterwork The Deed of Paksenarrion.) An ambitious, colorful and highly readable fantasy epic.
MYTHBORN takes place in a complex, richly designed world with a substantial history behind it. The book is rich in the elements of standard fantasy - magic-users, dragons, dwarves, demons and gods, royal families and witchhunters - but takes them in different and novel directions. Characters are multi-faceted and fully realized, with none of them ever either too saintly or unbelievably villainous. Each is genuinely acting in what they feel to be their own, their country's, or their group's best interest. It's not hard to sympathize with any of them, and it's easy to be drawn in to their ways of thinking, only to be startled out of it by a sudden change to another character's viewpoint. The story is grippingly intense, with new developments on every page and a thoughtful plot that engages the mind and the heart. 4.5 out of 5 stars.
From the Author
I've been fascinated by myth and legends. Why do people have these beliefs, and where do these tales come from? There are no less than 90 different flood myths from the different religions of the world. What does it mean?
Now, place legend and myth in a world where belief begets gods (and demons) and you get the idea of Mythborn. Myths come to life and shape the world around them in such a way that they create legends. Are these legends, like our stories of the flood, passed from generation to generation, and what if those legends give rise to more gods?
I balance this with a comprehensive world based on science (though it's well hidden), and feel everything (magic or science) should follow consistent rules. I think this juxtaposition creates an interesting counterpoint for the reader, as you understand what is going on and can begin to anticipate how certain powers or items might work. It doesn't mean there's not true 'magic'... Silbane can make copies of himself, break stone with his bare hands, move at lightning speed, even manifest a skin of flame to protect him from harm. Yet all these powers stem from a system that at its very core is based on something that is real and predictable.
This same 'magic' powers a person's faith. Imagine a world where an entire society is powerful enough to create 'gods'! What rules will these beings follow? Will they appreciate the ephemeral existence they are given? How did the Greek gods feel when Rome supplanted their beliefs. Did Zeus go quietly into the night when Jupiter arrived? What of their feats, acts of valor and might, which create more faith and thereby strengthens them?
Mythborn follows the arch of these gods, but through the eyes of a young student who doesn't realize he's about to become the anti-hero of a world. I wanted to write about that arc, that of the 'villain' in a world made out of our beliefs, myths, and legends.
I believe we all have a balance of good and evil, and so Mythborn exists within these shades of gray and explores what it really means to be a hero.
Book 1 spends the obligatory time building up the world and mythos. Once done, you'll find yourself in an epic and sweeping saga that includes meticulous character development and real moral dilemmas. Mythborn is a story that forces all of us to ask ourselves, what makes a hero? I sincerely hope you'll give it a chance. Book 2 is due out soon, and I am hard at work on Book 3!
Vijay Lakshman was born in Ottawa, Canada. He spent his early years in Bangkok, Thailand. When he was nine, his father took him to a martial arts exhibition and his life changed forever.
He dedicated the next thirty years to mastering the martial arts, his quest taking him across the U.S., Europe, and to China. In 1991 he earned his master's rank in a hard style of Chinese fighting, then in grappling and submission, and finally in kendo, a Japanese style of sword fighting. After that, he accumulated over 1,200 combat engagements against the best the world had to offer. His true passion however, is writing, and Mythborn his first epic fantasy novel.
He spends his free time entertaining his endless curiosity. This includes researching useless facts on Google, testing ideas on combustion and antigravity (only on interesting things), and searching for evidence of pre-diluvian civilizations.
His eclectic experience includes graduation from the Harvard Business School's General Manager Program, creator of over 85 video game titles, thirty years of training in the martial arts, sixteen years of close combat grappling, fifteen years of kendo, six years of long-distance cycling, and taking various things in the house apart.
Putting everything back together is the job of his beautiful wife, two amazing sons, and a daughter on the way to coordinate everyone on damage control.
For more info: http://www.profilesinsuccessbook.com/volume-7.html